Software
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Microsoft Visual Studio
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Visual Studio Code
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Unity
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Unreal Engine 4 (UE4)
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Hammer (Half Life 2)
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Creation Kit (Fallout 4)
Programming
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C#
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UE4 Blueprints
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Lua
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Papyrus
Level Design
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Communication Code
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Architecture Prototyping
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Feature Breakdown Level
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Design
Hobbies
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Anime
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Books/Novels
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Brazilian Jiu-Jitsu (BJJ)
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Gundam Model Building
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Bouldering
WORK EXPERIENCE
Wayfinder
Role: Event Designer
Time: 2 Years
Genre: Co-op ARPG
Employer: Airship Syndicate
Engine: Unreal Engine 4 (UE4)
Team: 90+ Developers
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Designed modular gameplay moments for use in procedurally generated levels.
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Automated command line executions for level testing.
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Designed blueprints that cleanly replicate in a multiplayer environment.
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Meticulously audited text to make sure it was mapped to string tables for localization.
GAME PROJECTS
Legend of the Outlaw Mage
Role: Game Director
Time: 6 Months
Genre: Action RPG
Engine: Unreal Engine 4
Team: 16 Developers
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Provided a unified vision for the game.
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Led the team to bring the vision of the game to life.
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Storyboarded the game to better illustrate the end-product to the team.
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Designed and programmed UI Animations to add polish to the project.
Snowpainters
Role: Lead Level Designer
Time: 4 Months
Genre: Multiplayer Racing
Engine: Unreal Engine 4
Team: 40 Developers
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Guided the Level Designers on how to design for Kart Racers by having them play Mario Kart 8 and Crash Team Racing.
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Researched track building methods that could help reduce the number of art assets needed for the game.
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Pioneered the team-wide strategy of using strike teams to quickly address multidisciplinary problems in development such as communication pipeline issues between artists and level designers.
Snowpainters
Role: Level Designer
Time: 3 Months
Genre: Puzzle Platformer
Engine: Unity 2019
Team: 6 Developers
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Assisted team members, unfamiliar with Unity, on how to use it effectively and debugged problems encountered with the engine.
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Created Action Blocks to test out potential puzzle mechanics in modular pieces.
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Coordinated with the team to design a series of levels to slowly teach the player the gravity mechanics of the game.